My game is running on the iOS platform, and there is a complicated module for audio record that is realized through the AudioUnit in iOS.
To troubleshoot easily, I use a simpler iOS method AVAudioRecorder to achieve achieved, the result is the same.
The following are my conclusions:
After the game starts, start the recorder.
- Everything is fine when the earphones are not used, or using wire-controlled earpods.
- When using Airpods or other bluetooth headsets, the audio in game is interrupted.
- Then stop the recorder, the audio in game resumes.
I am sure that the recording module is correct. So is there any related configuration in fmod?
Thank you for any help.