Notable latency on Android

Hello,

I am currently experiencing latency issues with the GameMaker FMOD extension (SDK v2.02) on Android, and I would appreciate any assistance. Specifically, the delay occurs when playing music assets, though other audio assets (which are sound effects :P) work without issues.

I have already tried several troubleshooting steps suggested in various forum posts, including:

Lowering the DSP buffer size
Adjusting the scheduled delay
Preloading all sample data
However, none of these steps have resulted in a significant reduction in latency.

The only solution that seems to alleviate the issue is disabling the streaming option in FMOD Studio, but this is not an ideal workaround as disabling streaming can ocassionally cause the game to crash.

Additionally, I would like to note that I have tested on multiple Android devices, and the latency is consistent across all of them. On the other hand, there are no latency issues on iOS, which further suggests the problem is specific to Android.

Thanks for the help in advance :slight_smile:

Hi,

Apologies for the delayed response.

Unfortunately, we do not support Game Maker so unexpected behaviour is highly likely.

Are there any logs that you can share? Is it possible to check the minor version of the FMOD integetration 2.02.XX? Is the issue reproducable when testing the FMOD Android Engine: "C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Android\api\core\examples\androidstudio\cmake\play_stream"?