is it possible to pause the playback of a Studio Event Emitter from a script? So far I only found commands for play, stop and changing parameters:
public FMODUnity.StudioEventEmitter Emitter;
How can I pause / unpause an emitter?
Once you have called
Emitter.Play() you can grab the event instance the emitter has spawned and pause that. You can only grab the event instance after the emitter has started
FMOD.Studio.EventInstance eventInstance = Emitter.EventInstance;
Thank you very much, works perfectly.