We are using FMOD with UE for a new project we are making and got a component that sets some rendered audio (using elias for that) into the callback that is set at pcmreadcallback on FMOD_CREATESOUNDEXINFO.
So far it seems to work…the rendered audio will be modified if we add some DSP effects so we assume it’s actually working, however this is where we are lost. We expected that we could somehow see this input on FMOD Studio ( and tweak it with Live Update ) or even add it to some group on the mixer and allow our Audio Engineers to apply group parameters.
The documentation about DSP plugins makes it look very low level. Is there any way to expose this to our audio engineers? Is there any way the audio is added to a group in the mixer?
We would greatly appreciate some help here.