Hi guys, I know this is an incredibly noobish question so I hope you’re patient with me - I just cannot find the resources on this.
I am using UE4 and I have the fmod plugin installed.
Ideally using blueprints, I wanted to play a song using the FMOD plugin (not 3d positional or anything) and access its spectrum data as it’s playing.
I remember many years ago (2010) FMOD could run an FFT over the audio playing with a given window size and this information was available in the C++ library back then - but I simply cannot find a way to make this happen in UE4s blueprints. Do I need to use FMOD Ex for this?
Any help would be very, very, very appreciated