Thanks for all the valuable information and still sticking with me on this! I think I found a feasible solution without creating this small gap in the beginning due to the information of your last post:
When resizing the size of the multisound container, it won’t be cut off, so the sound always plays no matter how long the container. So my solution is to let the loop and the container start at the same time, but just scaling the multisound end part to be completely inside the loop region. This way I don’t have to do slight offsets, and everything will stay in sync the way I want it to
€dit: Oh no, sadly this also isn’t the final solution for my problem, because I just noticed that jump marker won’t work with async sounds the way I want them to. Here is the setup I have right now: https://i.imgur.com/zUQtCVa.png.
I’m not sure if I can build this in any way with async sounds…
I also thought about using transition markers with their awesome functionality to define how the transition should happen. Sadly I can’t overlap the sound containers there (https://i.imgur.com/14WvLbr.png).
In the end I want to do something like that, https://i.imgur.com/JUl4y6F.png, but just for a loop (Or transition with which I then kind of create a loop). Is there anything I’m missing? Feels like I’m a bit out of options even though I feel like what I’m asking for isn’t that much of an edge case.