Hello, I’m trying to use FMOD in a project for PC and Switch.
I have a problem and it is that when I compile the game for Switch, because the Desktop nomenclature is protected, it results in an error because the banks are in a folder with this name
Disabling the packaging of this folder evades the error but causes the build to have no banks, and therefore, no FMOD audio even with a PC build.
How can I fix this problem with the Switch, and still have the PC version working at the same time?
I’m using Unreal Engine 4.26 and the FMOD 4.26