Problem packaging in UE4 with PC and Switch as platforms

Hello, I’m trying to use FMOD in a project for PC and Switch.

I have a problem and it is that when I compile the game for Switch, because the Desktop nomenclature is protected, it results in an error because the banks are in a folder with this name

Disabling the packaging of this folder evades the error but causes the build to have no banks, and therefore, no FMOD audio even with a PC build.

How can I fix this problem with the Switch, and still have the PC version working at the same time?

I’m using Unreal Engine 4.26 and the FMOD 4.26

Can you open up the FMOD Studio project and do the following steps:

  1. Click on Edit > Preferences > Build
  2. Add a Switch build to the Platform list
  3. File > Save, then File > Build All Platforms
  4. After refreshing banks, try to build for Switch in the Unreal Engine 4 editor again

Please let me know if this helps.