UE4 and multiplatform games

I’ve noticed recently quite a problem about addig FMOD directory to DirectoriesToAlwaysStageAsNonUFS. If the game is multiplatform, all banks, for all of the platforms are shipped across all of the platforms, which sucks. So what I do, is I add “FMOD/Desktop” for windows builds, “FMOD/Switch” to switch builds etc., in platform specific configs. But if I do that, editor keeps saying, that default FMOD bank directory is not added - which is annoying.
This should be fixed.

Thanks for pointing that out, I have added a task to investigate the best solution for this for an upcoming release.