Hi. I´m working with elevation and distance parameters which i´d like to update in real time.
Although Unity returns the following error: [FMOD] AsyncCommand_eventInstance_setParameterByName::executeShadow : Parameter ‘Elevation’ is readonly.
Same error with the distance parameter, so my first question is:
Do elevation and distance parameters update by themselves or is it possible to do it via setParameterByName?.
Second question is related to the first:
I´m trying to retrieve the actual parameter value as Unity runs. I´m using getParameterByName, but it returns non-sense values, so i guess i´m doing something wrong.
My sintax is:
public void UpdateElevation(floatElevation)
{
float finalElevation;
Instance.setParameterByName("Elevation", floatElevation);
Instance.getParameterByName("Elevation", out floatelevation, out finalElevation);
Debug.Log("Elevation is " + finalElevation);
}
Thank you in advance.