I am very newbie in this gaming audio industry so excuse my ignorance :).
I´ve started to mess with the profiler and… so far so good! .
My problem is i don´t know what values of CPU, memory usage (50%,60%,90%…etc) ,etc. are considered risky or -straight- unacceptable.
So, is there any value in the FMOD that a professional game audio designer considers unacceptable in the profiler and should be inmediately fixed?