Can I monitor the CPU and memory usage of my FMOD project?

I am using FMOD Studio with Unity for an iOS game, and I would like to know how much system resources my FMOD project/ Audioengine is taking. Can I find this info somewhere in FMOD?

If you’re using Studio 1.4.0 or later you can use the new Profiler feature. Check the User Manual that comes in the installer for more details.

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