Version FMOD: 2.01.10
Version Unity: 2020.2.2f1
I am unable to get programmer instrument to work. I am a musician and a soundDesigner and my programming skills are not very high.
I have copied the example script from the Fmod page and changed the name of my audio file to “key”.
I have put a folder with the audio in the Desktop folder (Unity-Fmod does not generate the StreamingAssets folder only Desktop)
I have put the correct address on the audible bank.
When I test unity I get two errors:
[FMOD] FMOD_OS_File_Open : fopen failed to open ‘/Documents/GitHub/TestFMOD/Assets/StreamingAssets/Assets/SoundDialogues/BibRepeater5th_bip AtmosfericFMOD.wav’, errno = 2
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32)
[FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Waveform instance in error state 18
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:36)
If anybody know resolve this problem, I would appreciate.