The problem is that the FMOD Studio Bank Loader isn’t designed to load Asset Bundles so you will need to make a custom bank loader. We have an example on how to do this, then to load Asset Bundles you would need to change the loading loop to:
foreach(var bank in Banks)
{
TextAsset textAsset = Resources.Load("Audio/FMODBanks/" + bank) as TextAsset;
FMODUnity.RuntimeManager.LoadBank(textAsset, true);
}
To be able to use Resources.Load will require you change your FMOD Asset Sub Folder in FMOD Settings to “Resources/Audio/FMODBanks”. Then you just need to swap out the FMOD Studio Bank Loader with your custom one and it should build fine.
Changing the setting to Streaming asset made the issue go away. I was using the asset bundles because I needed the low latency for changing the cursor position (read that somewhere), but I’m not doing that anymore, so I switched back to streaming assets.
I have another issue where Fmod works in the editor but not when compiled now, but I will open a new thread.