My project is correctly working in the Unity editor, but once I build it I get the following errors:
[FMOD] RuntimeBankModel::openFile : Failed to open file ‘[…]Project_Data/StreamingAssets\Audio/FMODBanks/SFX.bank’
BankLoadException: [FMOD] Could not load bank ‘[…]Project_Data/StreamingAssets\Audio/FMODBanks/SFX.bank’ : ERR_FILE_NOTFOUND : File not found.
And indeed, the folder StreamingAssets is not to be found under data.
The strange thing is I am not using the “StreamingAssets” import type, but the “Asset Bundle”.
Here are my Bank Import settings:
The banks are loaded with the FMOD Studio Bank Loader:
I am using Unity 2021.1.3f1 with the FMOD Unity plugin 2.02.00 and FMOD 2.02.00.
Any idea why this is happening?