We are currently exploring the method of using programmer sounds and audio tables to play localized audio as found in http://www.fmod.org/documentation/#content/generated/engine_new_unity/script_example_programmersounds.html.
What I’m currently struggling with, is that the Sound lengths are different than the programmer sound length. So whenever I play a sound, it either gets cut off too soon, or is playing too long without sound. We want to trigger different gameplay events, or other dialogues, shortly after one dialogue is done playing.
I couldn’t find any way to set the length of a parameter or event in code. What is the suggested approach?
Thanks in advance