Property seek limitations and suggestions

I know, but by seing (and having contributed to) those posts (1, 2, 3), I guess people were mainly waiting it for the use on volume for transitions between states.

I don’t get it. What’s the logic of applying the same curve on volume (dB) and on, for instance, the rate of a chorus effect (Hz) ? It’s already like adding oranges to carrots. Each type of property should have it’s own relevant map.

I can understand that, and keeping things simple is often better… if things are simple and correct in the first place! I think the default volume map is incorrect. Either an equal gain law or an equal power law give way better crossfading than the volume seek progression. In the following exemple, the equal gain law (1st exemple) is better because of both signals being identical, but the default crossfade curve (2d exemple) should be better in most cases. Note how the volume seek (3d exemple) completely fails compared to both of them.

I already mentioned that in my first post, but that’s a poor workaround. The 4th exemple in the video above uses an upward value of 0.5 and downward value of 0.15 ; it’s better but far from ideal.

No it’s not, because it’s not possible to switch from a value to another without going through intermediate values. That’s precisely to overcome this limitation that the property seek was awaited.