We’re trying to implement an adaptive music system into our game (using FMOD and UE4), and so far there’s been mostly success but I was wondering if there’s a good way to fade into and out of labelled parameters, similar to how you would using a transition timeline. We have about 8 tracks that we are affecting and changing based on the state of combat currently but the transitions are harsh.
I’ve tried adding AHDSR to the volume to at least smooth that out, but it only works when the track first becomes active, not when the volume changes due to the parameter shifting. I’ve also changed the seek speed, but that doesn’t make the transition smoother, just delays how long it takes to get to the next parameter. It would be nice to have some sort of curve between the parameters, and I’m just wondering if it’s possible that I’m missing something obvious.
Here’s an idea of what we’re looking at: