I’ve encountered a wierd issue on PS5 (with no such issues on xbox or pc). It has significantly higher CPU usage than any other platform on the project, and as a result im having some audio buffer stutters on the PS5.
I know its not really comparable to check xbox stats vs ps, yet something tells that problem is wierd and somewhere else.
Also, what I think is wierd as well - the audio stutters while CPU usage is 15%, which shouldn’t ever happen, rigth? It would occur when its using all 100% and needs more - correct me if im wrong. What, I suppose tells me that there is something else taking over the CPU headroom reserved for audio
I’ve already did several optimization passes that caused a significant drop in CPU usage on PC, yet it stays the same on PS5
Does anyone have any ideas, tips, or anything to throw on the topic? Would be great full.
Ps - allready tried changing cores for threads, helped a bit with sudden spikes, but issue didn’t go away.