In my project, I’m using FMOD for both music and SFX. My build works perfectly in Windows, Linux and Mac. However, now that I’m porting it to PS4, I found a couple of problems in getting it to work correctly. I managed to make a build and use AT9 encoding to generate banks through FMOD Studio. but when the game is running on PS4, both music and SFX become slow and stuttering.
As an example I made a simple test: My scene has only 1 camera and 2 objects with the Studio Event Emitter component. One of them is responsible for playing music as soon as the object starts. The other object plays a SFX as soon as I push a button. This way I can reproduce the problem at will, as shown below:
This problem happens only when running on the PS4.
I’m using FMOD Studio version 1.10.10.