Question about Fmod's Trigger Point


I have some question about FMOD’s Value change.

and some Ideas

As far as I know, there is no value conversion device inside FMOD that is not a parameter. I follow the melody I made
I hope that the FMOD value will be automatically converted and receive the value from Unity, but I wonder if there will be any difficulty in building such a system. What are your opinions?

give me your opinion bros :3

Can I get you to elaborate on what you mean by “value conversion”, and what exactly it is that you’re trying to accomplish? It sounds like you want to pass some kind of information, your “melody”, from Unity to FMOD - is this “melody” audio data, a set of values of some kind, or something else?