Sorry this is more of a sound design question, but I’m also curious how to execute it in FMOD.
I’ve designed an engine with RPM, onload and offload, but I’ve been told doing throttle is also important.
I’m having difficulty wrapping my head around this. Is throttle how far down the pedal is to the ground?
If so… how does that work if accelerate is a simple holding down of a button?
I can sort of understand how it would work if you were using say, a pedal controller, or an analogue stick to accelerate. But I’m still kind of confused.
Would adding throttle intensity just be adding intensity to the onload sfx?
Some sharing of knowledge on this topic would be much appreciated!
-fract