Hello, I’ve made posts on this forum before. this time I already have an engine sound setup of a Nascar engine that I’m going to use to record back in audacity while the session is playing back the loops of audio,
The only issue I have is I’m wanting to know how to create accel and decelerations using parameters in Fmod studio? Does anyone know about this in Fmod? I already have an rpm parameter setup.
Btw, I’m just using Fmod not Unity nor Unreal engine along with it?