Realtime time strecth hack for FMOD

Just wanted to share this little trick I discovered. FMOD doesn’t have a time stretch effect, but I found a hacky way to make one. Basically use the master pitch of the event, and the pitch shift FX to counter the pitch shift - and voila time has been stretched.

Now I just wish the pitch shifter did more than one octace down/up so we could do more crazy pitch shifting :smiley: