Replacing UE4 PlaySound anim notify with FMOD Notify Play Event - Problem

Hi there…
In UE4 I can use Play Sound notify which gives me a possibility to change volume and pitch multipliers inside particulat notify…
FMOD Play sound Notify Event doesn’t allow that. How should I approach the situation when I want lower the volume or change pitch of the FMOD Notify sound event like in the UE4 original one ? Do I need to have multiple events to address that kind of situation ?


You can customize the Anim Notify blueprint to set a parameter or change the volume at the time of calling play.

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