Request:

Hi.
A very welcome addition to fmod would be to be able to dynamically changes what audio bus an event goes to, depending on a parameter.

One example:
Let’s say you have a weapon firing event. If I send a parameter (IsPlayerControlled) and it’s “1”, the weapon firing sound will be routed to “Player Sounds” audio bus.

If IsPlayerControlled parameter is “0” then the weapon firing sound will be sent to “NPC Sounds” audio bus instead.

Please please pretty please, include this in fmod :-*