The fader counts as the first item in the effects chain on a track, and setting the owner of an effect to an effect chain will automatically append it to that list. In order to add an effect before the fader, you will need to use the relationships and explicitly tell FMOD Studio that this new effect is the first item:
For changing the output format of a group track, you will need to set the panner of the track to allow overriding output formats and then set the output format itself.
For creating preset parameters and placing them in certain folders, you will need to set up a parameter definition, create a preset folder and assign that folder to the master preset parameter folder.
var parameterDefinition = {name: "New Parameter", type:studio.project.parameterType.User, min:0, max:10}
var newParameter = studio.project.workspace.addGameParameter(parameterDefinition)
var presetFolder = studio.project.create("ParameterPresetFolder")