Set parameter when using Play Event Attached Node

Is it possible to set a parameter on a 3D event using the Play Event Attached node? That node in UE4 doesn’t return an instance but rather an object reference, which FMOD Event Instance Set Parameter cannot alter. Any ideas?

There’s a “set parameter” node specific to FMOD audio components:

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For anyone reading this in the future, if you’re having trouble finding this try turning off the ‘context sensitive’ tickbox.

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I’m pretty sure I had the context sensitive enabled when I took the screenshot, though…

I’m calling it in an Anim Notify BP so maybe our contexts are different.

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