Hi there! Was hoping to get help here with a scatterer instrument for ambience, I havent found similar threads but sure I cannot be the only one with this issue. Basically, I want to set the trigger behavior of individual instruments withing my scatterer, so that I can have parameters to control whether certain ambiences play or not. For example, I want a bubbling sound to play in a lab area, but I want that sound not to spawn in others. I could set a parameter to mute it, but afaik it would still spawn and take up chances of ambience spawning, just while muted. Is there any way to do this, or is my best bet just to have different scatterers for each area?