I’m working in a game that has diferentiated volume controls for sfx and music. This was already working before, when the game wasn’t using fmod.
Now that all the sound is managed from fmod I wanted to “link” the existing code concerning audio options to fmod’s buses or vcas.
I have been looking at tutorials, the manual and this Q&A site and the best I found was:
Wich I think is the line of code I need, but I don’t understand how to use it. We are using C#. How do I specify which vca I want to change? Do I have to use the name or an ID? Do I have to declare something beforehand?
Just looking at code doing something similar would be enough for me to try to adapt it to my game but I don’t find anything.
Anyone with experience using vcas or busses with Unity?