In my game I have a menu an audio section and inside of that is a button to toggle audio on and off and a slider to adjust the level of the sound effects. Ideally I would like 100% on the slider to be at 0dB but I can’t wrap my head around how to script it. Any help please?
Edit: I’ve created a snapshot called SFXvol and a corresponding event to house it. Inside the snapshot it says I can automate the volume fader on the sfx channel but where do I go form here? I know how to connect the parameter to the slider in unity.