Here is my problem:
I can successfully integrate sound Events from fmod to unity. When I do that, I hear sound in both fmod and unity. However, when I (in C#) try to change the volume with a parameter set to increase volume when getting near an object and to lower the volume when the object goes farther away, I don’t hear any sound at all. I don’t have a 3d panner in my master, the script has been compiled and deemed bug-free and when I trace my parameter value it actually goes up and down when nearing or stepping away from an object. Still… there is no sound. Again, I do have sound when I only integrate events in unity and let them play, but this specific C# distance thingie I’m trying to implement is not giving me any sound. I’m not even sure whether it is the script or something else.
The object in game which has my studio event emitter attached to it is called BattleCylinder.
You can view the script here, I made a pastebin :
(Everything commented out is not -i think- relevant)