Hey out there,
I am building a mobile game with lots and lots of additive music and soundtrack. While testing on PC it works outstandingly well, but as soon as I run the game on my Android 11 device, the sound behaves as if there are not enough voices available - The music pauses for a while and suddenly takes off again, some sounds get cut off inbetween and some events even don’t play at all! That is quite a mess and I wonder - what can I do?
I already set the DSP buffer to 512 / 4 and my virtual channels to 384, changed the encoding settings of my files from Vorbis to PCM and to Vorbis again, switched sample rates, tried Decompressed, Compressed, Streaming - even in various combinations - Sound’s still as broken as it was before on android. The Profiler on PC tells me that there are at most 70 voices playing at once.
Please help me out of this madness - what am I doing wrong?
Best regards
Lukas