I’m doing sound for a project in Unity that is going to be used in a theatre with a surround setup, but is still rendered in stereo. I got this message from a person who works there:
‘In essence the room is stereo but does have surrounds so what you end up with is stereo imaging in 360 degrees. It’s not something we have in venue but in the past we have had people use a virtual sound stage to simulate positioning in the surrounds in terms of the placement.’
Does anyone have any advice for this? I have Atmoky TrueSpatial running, which can do binaural, but I’ve read that that’s exclusively for headphones. Any info would be helpful.
Cheers!