Spatializer Override Min & Max Distance values cannot review on UE - UE5.7.1 with FMOD 2.03.11

Hi,

I found a bug with Unreal integration - UE5.7.1 with FMOD 2.03.11

When I change Distance override values,

These gizmo is not changed.

But sound is changed.

When I change Event Macros Min & Max distance values,

gizmos have been changed.

When we use Distance override, we cannot preview this distance visually.

Thank you for bringing this to our attention!

I’ve passed this on to the development team for further investigation. I’ll update this thread once I have more information to share.