I have a question regarding the use of FMOD in a non-commercial open source game. The licensing FAQ page https://www.fmod.com/licensing says:
Q: When do I need a license?
A: A license gives permission to redistribute FMOD as part of a game for commercial purposes. […]
Q: Do I need to display an FMOD logo in my game?
A: All FMOD licenses require a logo be displayed on a splash screen, as outlined in the attribution guide. […]
Q: Do I need to include any other attribution?
A: All use of FMOD must include a credit line in the software available to users, as outlined in the attribution guide.
So you could come to the conclusion that it’s sufficient to add a credits line, since it looks like non-commercial games do not require an FMOD license and that only FMOD licenses require the game to show a splash screen. However, the attribution guide hxxps://www.fmod.com/attribution says:
Projects using FMOD Studio must include an in-app credit line and the FMOD logo.
The FMOD logo is required to be displayed on-screen during application startup.
And the EULA hxxps://www.fmod.com/resources/eula/ says:
All products also require a logo to be presented during start up of the application […]
Can someone please provide a definitive answer on whether non-commercial games are required to show a splash screen?