Hi,
That is interesting, Geometry shouldn’t be accessible through the Studio API. What version of FMOD are you using? Could you confirm which download you used to get the API?
Thank you for the explanation, an option would be implementing a simple ray cast system to check what objects are in between the audio source and the listener to check if any occlusion should be applied. An example of this can be found here using Unity: Audio Occlusion FMOD w/ Unity not working. Let me know if that would work for your situation.