We are using the FMOD studio unity integration (version 1.04.04) with our game project. I got a question about FMOD studio and the low level geometry occlusion system. After doing some tests it seems that geometry occlusion does not work with FMOD studio events. However calling System:getGeometryOcclusion returns the correct values for direct & reverb.
So i wonder if the geometry system not working together with FMOD studio events is intended behavior, a missing feature or perhaps a bug.