We managed to setup the steam audio plugin in Fmod and got it to play a sound in Unreal Engine. But the settings don’t have any effect when using: Plugins->Valve->‘Steam Audio Spazializer’ except for the spatializer (when you turn the Camera and hear the sound differently). Things like Attenuation and Reverb doesn’t work.
There are no new settings either for Steam audio in the Fmod audio component in Unreal.
(If you enable the Steam audio plugin in unreal you can see that it displays more settings in the built in audio component, but this component can’t be used with Fmod.)
The Fmod event in Unreal have “3D = false”, but it should be “3D = True” when using a Spazializer. So something is wrong.