Hello,
I wanted to try the Stop Events Outside Max Distance feature and got a bug when hitting play in Unity the second time. The first time after opening Unity everything works great, but after stopping and starting play mode, this error is spamming. It is happening in every scene. After closing and opening Unity again, play mode works fine again once, next time, I get the error again.
We’re using Fmod 2.03.07, recently updated from 2.02. and Unity 2022.3.62f1
We have investigated a little bit and it seems like there is a bug in the Fmod plugin where OnApplicationQuit
is called and events are not disposed. We added a workaround by commenting out isQuitting
true on StudioEventEmitter (line 151), but it would be great if there was an official fix for this, so we don’t run into issues when updating fmod again.