I have a project that I’m porting, and for some reason I get this error every time I install FMOD, (latest), not sure why it happens. The Unity version it was started on was no longer available so I upgraded, I setup the project again on the same version and don’t get these errors, I have no idea why and really at the end as far as ideas go (been working with C# about 6 months). When I copy the setParameterValue stuff from fmod_studio.cs it give me and error
“EntryPointNotFoundException: FMOD_Studio_EventInstance_SetParameterValue”
And the scene doesn’t load up.
It was working when I commented out the AudioManager method that uses it but apparently there’s a scene that slows down the music that relies on it so I would like to get that working as it’s important in conveying the tone.
I hope this is descriptive enough, help!
Edit: FYI I can play the ENTIRE game and have no audio issues/errors with the exception of that slow down scene but that scene is sadly massively critical to the narrative