I’m using the max instance of groups to ensure character VO only plays one line at once. I was thinking it would be great if the priority of the VO events also affected their stealing behaviour, so more important lines would steal less important lines. So if a more important lines was playing and a less important line was triggered, the less important line would be ignored, but if a less important line was playing and a higher priority vo event was triggered, it would steal the less important line
I can see how it would be useful to be able to specify priorities for bus-level stealing behavior! I’ll add this suggestion to our feature and improvement tracker.
You may already know that the existing priority property of events doesn’t actually interact with instance stealing at all; rather, it’s used by our virtual voice system when determining which voices/channels to virtualize. We at Firelight Technologies will therefore have to determine whether there are cases where you might want an event to have a low priority for the purposes of channel virtualization but a high priority for the purposes of bus-level instance stealing, and vice versa; if there are, we may end up having two separate priority properties, one for instance stealing and the other for channel virtualization.