Surround Sound w/ FMod Studio + Unity

I’ll answer your questions in order:

  1. You can add platforms to the list of “project platforms” in the Build tab of the Preferences window. This window also allows you to assign a different speaker format to each target platform. When you build your project using the “File > Build All Platforms” command, FMOD Studio will automatically build separate banks for each platform in the project platforms list.

  2. FMOD Studio can load and play 5.1 channel audio assets just fine. (FMOD Studio can load and play files in almost any channel format, and can also upmix and downmix between channel formats within a project if you wish to mix assets with different channel formats.)

  3. Yes, and yes. Generating banks for 5.1 surround in FMOD Studio is exactly the same as generating banks for other speaker formats in FMOD Studio.

  4. To the best of my knowledge, Unity does not need any special preparation to handle surround sound content.

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