I’m trying to trigger the Multi Instruments in this project based on the event’s parameters. For example, when “Building 1” is “True” I want the “Piano” Multi Instrument to play. However, currently the Multi Instrument triggers regardless of the global playhead’s position resulting in multiple instances of the audio in the playlist.
Is there a way to only trigger a Multi Instrument when the global playhead hits the beginning of it?
I’m relatively new to FMOD so I may not be asking the right kind of question. Hopefully the screenshot demonstrates what I’m trying to accomplish.
If anyone has any advice on how to do this, or an alternative workaround, I’d really appreciate it.