Triggering Multiple sounds to play on sequence - mobile

(Theo Nogueira) #1

Hi there,

I’m implementing for a mobile game on FMOD and they are having an issue that I’m not sure I can fix on FMOD or if they have to figure it out on Unity.

They have multiple characters that are selected and when the character is selected, it plays a VO. However, there’s an option of selecting all characters and when that happens all VOs are triggered at the same time. The biggest issue is that you choose which characters will be on your team (not all), which means that the “Select All” could change which characters will be selected.

Is there a way I can choose that depending on which characters are on the deck and when they select all, that the selected VOs play on a sequence, instead of all at once?

Thank you very much,

(Joseph Harvey) #2

You want to “queue up” an arbitrary series of events so that they play in a sequence instead of immediately upon being cued? Unfortunately, there’s no easy way to do that in FMOD Studio. You’ll have to keep track of the queue of events to be played in your game’s code, and start each one once the previous one in the sequence is done playing.