Hello, I was just wondering when we should expect the official UE 4.17 integration to come out. I tried following your recompile instructions going from 4.15 to 4.16 to see if that would work, but ran into this error (and haven’t had the time to look into it yet):
...\FMODUE4\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODEventControlTrackEditor.cpp(219): error C2665: 'TBaseDelegate<FKeyPropertyResult,float>::CreateRaw': none of the 2 overloads could convert all the argument types
C:\Program Files\Epic Games\UE_4.17\Engine\Source\Runtime\Core\Public\Delegates/DelegateSignatureImpl.inl(153): note: could be 'TBaseDelegate<FKeyPropertyResult,float> TBaseDelegate<FKeyPropertyResult,float>::CreateRaw<FFMODEventControlTrackEditor,UObject*>(UserClass *,FKeyPropertyResult (__cdecl FFMODEventControlTrackEditor::* )(float,UObject *) const,UObject *)'
with
[
UserClass=FFMODEventControlTrackEditor
]
C:\Program Files\Epic Games\UE_4.17\Engine\Source\Runtime\Core\Public\Delegates/DelegateSignatureImpl.inl(144): note: or 'TBaseDelegate<FKeyPropertyResult,float> TBaseDelegate<FKeyPropertyResult,float>::CreateRaw<FFMODEventControlTrackEditor,UObject*>(UserClass *,FKeyPropertyResult (__cdecl FFMODEventControlTrackEditor::* )(float,UObject *),UObject *)'
with
[
UserClass=FFMODEventControlTrackEditor
]
...\FMODUE4\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODEventControlTrackEditor.cpp(219): note: while trying to match the argument list '(FFMODEventControlTrackEditor *const , bool (__cdecl FFMODEventControlTrackEditor::* )(float,UObject *), UObject *)'
Thanks!