UE 4.22 FMod Crash when exiting a PIE session

Getting a crash on the following line

if (StudioSystem[Type])
{
    verifyfmod(StudioSystem[Type]->release());
    StudioSystem[Type] = nullptr;
}

specifically when calling verifyfmod(StudioSystem[Type]->release());

fmodstudioL64
fmodstudioL64
fmodstudioL64
fmodstudioL64
fmodstudioL64
fmodstudioL64
fmodstudioL64
fmodstudioL64
fmodstudioL64
fmodstudioL64
fmodstudioL64
fmodstudioL64
fmodstudioL64
UE4Editor_FMODStudio!FFMODStudioModule::DestroyStudioSystem() [x:\XXX\plugins\fmodstudio\source\fmodstudio\private\fmodstudiomodule.cpp:768]
UE4Editor_FMODStudio!FFMODStudioModule::SetInPIE() [x:\XXX\plugins\fmodstudio\source\fmodstudio\private\fmodstudiomodule.cpp:1106]
UE4Editor_FMODStudioEditor!FFMODStudioEditorModule::EndPIE() [x:\XXX\plugins\fmodstudio\source\fmodstudioeditor\private\fmodstudioeditormodule.cpp:890]
UE4Editor_FMODStudioEditor!TBaseRawMethodDelegateInstance<0,FFMODStudioEditorModule,void cdecl(bool)>::ExecuteIfSafe() [c:\program files\epic games\ue_4.22\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:518]

What version of FMOD are you using?

Disabling “Enable Live Update” in the Fmod settings in the UE fixed this problem for me.