UE 4.22 Integration and GitHub

Hi, when can 4.22 support be expected? And is the GitHub still considered a good place to get the latest UE4 Integration?

Best,

We normally try to release the integration as soon after the Engine version is released as we can.

The Github repo is only really used for pushing out urgent fixes between official releases. There aren’t any extra files or source code that you won’t get in the regular download, and the libs aren’t stored on the Github repo either.

UE 4.22 was released :grin:

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Trust us, we look forward to it as well.

:cowboy_hat_face:

Is it possible to have any estimation, even very rough (e.g. “few days” vs “few monthes”?)

BTW it seems there is a minor change for the new 2.0 plugin.
Here is the change I made to make it work with UE4.22:

  • take the plugin 2.00.00 for UE 4.21 (not the one from the github! you should download the archive from the Downloads page)
  • change this 2 lines:
  • it should compile with UE 4.22 now. At least for Windows.

For me it’s working in my project, though I didn’t checked any complex things – just an events playback and parameters changes from the blueprints.

3 Likes

Currently that appears to be the changes required, although still testing all platforms to make sure.
We should have the UE4.22 integration available by early next week at the latest.

I am eagerly awaiting the same as well.

Great! Looking forward to using v 4.22. Which version of the PS4 SDK will it support?

UE4.22 integration is now live on our downloads page!

It supports PS4 SDK 6.008, as that is the default for UE4.22. If you require a different version, please contact support@fmod.com.

1 Like

@cameron-fmod Have always wondered why it takes so long for the plugin for a new engine to come out, given that most other devs have plugin updates available the moment a new engine version is released from the previews.

Not complaining, just asking.

There can be many factors that effect it, the new engine versions seem to normally launch around the time we are doing our monthly release.

Thanks. However, when running on Oculus Go or Oculus Quest, am getting this fatal error:

[2019.09.15-10.54.52:205][ 0]LogFMOD: Default sample rate = 24000
[2019.09.15-10.54.52:205][ 0]LogFMOD: System sample rate = 48000
[2019.09.15-10.54.52:205][ 0]LogFMOD: Warning: …/…/src/fmod_systemi.cpp(2808) - Output requires a sample rate of 48000Hz, resampling will occur.

[2019.09.15-10.54.52:205][ 0]LogFMOD: Loading Banks
[2019.09.15-10.54.52:205][ 0]LogAndroid: Error: === Critical error: ===
[2019.09.15-10.54.52:205][ 0]LogAndroid: Error:
[2019.09.15-10.54.52:205][ 0]LogAndroid: Error: Assertion failed: IsValid() [File:D:/Unreal Engine/Source/UnrealEngine_GIT_4.23/Engine/Source/Runtime/Core/Public\Templates/SharedPointer.h] [Line: 840]
[2019.09.15-10.54.52:205][ 0]LogAndroid: Error:
[2019.09.15-10.54.52:205][ 0]LogAndroid: Error: [Callstack] 0x00000000C560A34C libUE4.so(0x000000000420734C)!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, …) []
[2019.09.15-10.54.52:205][ 0]LogAndroid: Error: [Callstack] 0x00000000C5440F48 libUE4.so(0x000000000403DF48)!FAndroidPlatformFile::OpenRead(char16_t const*, bool, bool) []
[2019.09.15-10.54.52:205][ 0]LogAndroid: Error: [Callstack] 0x00000000C7706668 libUE4.so(0x0000000006303668)!FPakPlatformFile::OpenRead(char16_t const*, bool) []
[2019.09.15-10.54.52:206][ 0]LogAndroid: Error: [Callstack] 0x00000000C549F424 libUE4.so(0x000000000409C424)!FFileManagerGeneric::CreateFileReaderInternal(char16_t const*, unsigned int, unsigned int) []
[2019.09.15-10.54.52:206][ 0]LogAndroid: Error: [Callstack] 0x00000000C505DFF8 libUE4.so(0x0000000003C5AFF8)!FFMODFileSystem::OpenInternal(char const*, unsigned int*, void**) []
[2019.09.15-10.54.52:206][ 0]LogAndroid: Error: [Callstack] 0x00000000C505E8E0 libUE4.so(0x0000000003C5B8E0)!FFMODFileSystem::Run() []
[2019.09.15-10.54.52:206][ 0]LogAndroid: Error: [Callstack] 0x00000000C54EA454 libUE4.so(0x00000000040E7454)!FRunnableThreadPThread::Run() []
[2019.09.15-10.54.52:206][ 0]LogAndroid: Error: [Callstack] 0x00000000C54481DC libUE4.so(0x00000000040451DC)!FRunnableThreadPThread::_ThreadProc(void*) []
[2019.09.15-10.54.52:206][ 0]LogAndroid: Error: [Callstack] 0x00000000E796A8D4 libc.so(0x00000000000478D4)Unknown []
[2019.09.15-10.54.52:206][ 0]LogAndroid: Error: [Callstack] 0x00000000E793CFE6 libc.so(0x0000000000019FE6)Unknown []
[2019.09.15-10.54.52:206][ 0]LogAndroid: Error:
[2019.09.15-10.54.52:206][ 0]LogAndroid: Error:
[2019.09.15-10.54.52:206][ 0]LogAndroid: Error:
[2019.09.15-10.54.52:206][ 0]LogAndroid: Error:

That’s not related to this post, can you please create a new one.