Hi there,
I’m trying to build a UE4 project for XboxOne using GDK, but the project crashes on startup. I’ve tried following the steps outlined in the documentation for XboxOne (GameCore) platform, including altering the packaging information in XboxOneGDKGame.ini and disabling Unreal Audio Device in XboxOneGDKEngine.ini
I’m using the following versions:
UE 4.26.2
FMOD 2.01.09
GDK 200805
I’ve already downloaded the additional Game Core files for Unreal from the FMOD Downloads page and integrated to the project.
With the current setup, the build finishes correctly, but after I install it on the XboxOne Devkit and try to run the game, it always crashes on the UE4 splash screen.
Can someone help me figure out what I’m missing? I think I can’t upload attachments since I’m a new user in the forum, but I think this part from the output log could be relevant:
[2022.01.20-20.44.18:781][ 0]LogFMOD: FFMODStudioModule startup
[2022.01.20-20.44.18:781][ 0]LogFMOD: Lib path = '../../../ConsolesFMOD/Plugins/FMODStudio/FMODStudio/Binaries'
[2022.01.20-20.44.18:781][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../ConsolesFMOD/Plugins/FMODStudio/FMODStudio/../../Platforms/XboxOneGDK/Plugins/FMODStudio/Binaries/fmodL.dll
[2022.01.20-20.44.18:782][ 0]LogFMOD: Error: Failed to load FMOD DLL '../../../ConsolesFMOD/Plugins/FMODStudio/FMODStudio/../../Platforms/XboxOneGDK/Plugins/FMODStudio/Binaries/fmodL.dll', FMOD sounds will not play!
[2022.01.20-20.44.18:782][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../ConsolesFMOD/Plugins/FMODStudio/FMODStudio/../../Platforms/XboxOneGDK/Plugins/FMODStudio/Binaries/fmodstudioL.dll
[2022.01.20-20.44.18:783][ 0]LogFMOD: Error: Failed to load FMOD DLL '../../../ConsolesFMOD/Plugins/FMODStudio/FMODStudio/../../Platforms/XboxOneGDK/Plugins/FMODStudio/Binaries/fmodstudioL.dll', FMOD sounds will not play!