I’m building an internet radio out of an old phone.
Everything works OK the first time, but on Andriod when I quit the application and then start it again, it won’t.
It doesn’t even show the “build with unity” splash.
When I remove the FMOD part, it starts OK the second time.
Running multiple times in the Unity Editor works fine.
Is there something I should “release” on Application Quit?
Other than what I’m doing now? (I tried with and with an explicit CoreSystem.release(), result is the same)
void OnApplicationQuit()
{
// App is being quit - ensure complete cleanup
StopStream();
#if !UNITY_EDITOR
UnityEngine.Debug.Log("FMOD CoreSystem.release()");
RuntimeManager.CoreSystem.release();
#endif
}