I am using:
unity 2021.2.15f1
fmod 2.02.04
When I try to build a standalone test player for Linux64 I get this error:
NullReferenceException: Object reference not set to an instance of an object
at FMODUnity.EditorSettings.PreprocessStaticPlugins (FMODUnity.Platform platform, UnityEditor.BuildTarget target) [0x00023] in /builds/bossians/prototypes/they-come-at-night/Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:513
at FMODUnity.EditorSettings.PreprocessBuild (UnityEditor.BuildTarget target, FMODUnity.Platform+BinaryType binaryType) [0x0000e] in /builds/bossians/prototypes/they-come-at-night/Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:487
at FMODUnity.EditorSettings+BuildProcessor.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport report) [0x0005b] in /builds/bossians/prototypes/they-come-at-night/Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:631
at UnityEditor.Build.BuildPipelineInterfaces+<>c__DisplayClass16_0.<OnBuildPreProcess>b__1 (UnityEditor.Build.IPreprocessBuildWithReport bpp) [0x00000] in /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:436
at UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List`1[T] oneInterfaces, System.Action`1[T] invocationOne, System.Collections.Generic.List`1[T] twoInterfaces, System.Action`1[T] invocationTwo, System.Boolean exitOnFailure) [0x000ff] in /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:402
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:415)
UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess(BuildReport) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:434)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[], Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:448)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[]) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:347)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:321)
UnityEditor.TestTools.TestRunner.PlayerLauncher:BuildAndRunPlayer(PlayerLauncherBuildOptions) (at Library/PackageCache/com.unity.test-framework@1.1.31/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs:144)
UnityEditor.TestTools.TestRunner.PlayerLauncher:Run() (at Library/PackageCache/com.unity.test-framework@1.1.31/UnityEditor.TestRunner/TestLaunchers/PlayerLauncher.cs:80)
UnityEditor.TestTools.TestRunner.TestRun.Tasks.<Execute>d__0:MoveNext() (at Library/PackageCache/com.unity.test-framework@1.1.31/UnityEditor.TestRunner/TestRun/Tasks/LegacyPlayerRunTask.cs:14)
UnityEditor.TestTools.TestRunner.TestRun.TestJobRunner:ExecuteStep() (at Library/PackageCache/com.unity.test-framework@1.1.31/UnityEditor.TestRunner/TestRun/TestJobRunner.cs:124)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /home/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:356)
Anyone have any ideas?