Hi there, we are on Unity fmod version 2.02.24 and we are having issues with FMOD on our builds but not in the editor. No idea what to do to solve it as the builds dont show us line numbers that are useful for debugging. This doesnt seem to occur on every build and occurs rather sporadically, sometimes even if you rebuild the same project. We are using a separate machine to perform our builds but have reports of the same thing occurring when building directly from the Unity Editor.
NullReferenceException: Object reference not set to an instance of an object.
at FMODUnity.RuntimeManager.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.RuntimeManager.get_StudioSystem () [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.StudioListener.AddListener (FMODUnity.StudioListener listener) [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.StudioListener.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as SystemNotInitializedException: [FMOD] Initialization failed
at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.GameObject attenuationObject) [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.StudioListener.Update () [0x00000] in <00000000000000000000000000000000>:0